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<p><center><h1>RapidRaycast: Tutorial</h1></center></p>

<p><h2>Content</h2></p>

<p>
<ul>
<li><a href="#newmap">Starting a new map</a></li>
<li><a href="#addingwalls">Adding walls</a></li>
<li><a href="#addingtextures">Adding textures</a>
	<ul>
	<li><a href="#texturemanager">Adding textures to the texture manager</a></li>
	<li><a href="#selecttexture">Selecting the appropriate texture</a></li>
	<li><a href="#texturetowall">Applying the texture to a wall</a></li>
	<li><a href="#texturetoceiling">Applying the texture to a ceiling/floor</a></li>
	<li><a href="#texturedefault">Applying default textures</a></li>
	</ul>
</li>
<li><a href="#Erase">Erasing walls and textures</a>
	<ul>
	<li><a href="#erasewalls">Erasing walls</a></li>
	<li><a href="#erasetextures">Erasing textures</a></li>
	</ul>
</li>
<li><a href="#placecamera">Placing the camera</a></li>
<li><a href="#preview">Previewing the map</a></li>
<li><a href="#save">Saving the map</a></li>
<li><a href="#load">Loading the map</a></li>
</ul>
</p>

<p><h2><a name="newmap">Starting a new map</a></h2></p>
<p>When the RapidRaycast is just started, you will automatically be presented with an emtpy map. If you wish to create a new map, select <a href="index.html#new">File->New</a>.</p>

<p><img src="images/tutnew.bmp"/></p>

<p><h2><a name="addingwalls">Adding walls</a></h2></p>
<p>Select the <a href="Index.html#walltool">walltool</a> then select any empty space in the map</p>

<p><img src="images/tutaddingwall.bmp"/></p>

<p><h2><a name="addingtextures">Adding textures</a></h2></p>
<p><h3><a name="texturemanager">Adding textures to the texture manager</a></h3></p>
<p>Select the <a href="index.html#showtexturelist">show texture list</a> button, this will call the <a href="index.html#texturemanager">texture manager</a> window. In the texture manager window you can add new textures, that are saved on your hard drive, by clicking the add texture button.</p>

<p><img src="images/tuttexturelist.bmp"/></p>
<p><img src="images/tutaddtexture.bmp"/></p>

<p><h3><a name="selecttexture">Selecting the appropriate texture</a></h3></p>
<p>Select the <a href="index.html#showtexturelist">show texture list</a> button, this will call the <a href="index.html#texturemanager">texture manager</a> window. In the texture manager window you can select the texture you wish to use and which colorcode to assign to the texture. The selected texture will now be displayed in the <a href="index.html#texturefield">texture field</a>.</p>

<p><img src="images/tutselecttexture.bmp"/></p>

<p><h3><a name="texturetowall">Applying the texture to a wall</a></h3></p>
<p>After selecting the appropriate texture you can apply it to a wall by first selecting the <a href="index.html#texturetool">texture tool</a>. Then the texture can be applied by clicking 1 of the 4 wall segments of a wall on the map. The wall segment will be filled with the <a href="index.html#colorcode">colorcode</a> of the selected texture.</p>

<p><img src="images/tuttexturewall.bmp"/></p>

<p><h3><a name="texturetoceiling">Applying the texture to a ceiling/floor</a></h3></p>
<p>Appying textures to a ceiling works very similar as applying them to a wall. The difference is that ceiling/floor textures can only be applied on a empty cell of the map.</p>

<p><img src="images/tuttexturewallceiling.bmp"/></p>

<p><h3><a name="texturedefault">Applying default textures</a></h3></p>
<p>Applying default textures works similarly to adding specific textures. By clicking the <a href="index.html#changedefaulttexture">change default texture</a> button of each of the <a href="index.html#defaulttexturefields">default texture fields</a>. The <a href="index.html#texturemanager">texture manager</a> window will be displayed. You can then select the wanted texture. By selecting a texture every empty wall, floor or ceiling will receive this default texture when the map is rendered.</p>

<p><img src="images/tutdefaulttextures.bmp"/></p>

<p><h2><a name="Erase">Erasing walls and textures</a></h3></p>
<p><h3><a name="erasewalls">Erasing walls</a></h3></p>
<p>To erase a wall, select the <a href="index.html#erasertool">eraser tool</a> and click in the center of a wall on the map.</p>

<p><img src="images/tuterasewall.bmp"/></p>

<p><h3><a name="erasetextures">Erasing textures</a></h3></p>
<p>To erase a texture, select the <a href="index.html#erasertool">eraser tool</a> and click the wall, floor or ceiling segment where the texture was applied.</p>

<p><img src="images/tuterasetexture.bmp"/></p>

<p><h2><a name="placecamera">Placing the camera</a></h2></p>
<p>As a final step to complete a map, the user can place the camera on any cell of the map that doesn't contain a wall. Select the <a href="index.html#cameratool">camera tool</a> button and then click on a cell.</p>

<p><img src="images/tutplacecamera.bmp"/></p>

<p><h2><a name="preview">Previewing the map</a></h2></p>
<p>To <a href="index.html#previewmode">preview</a> your created map, click either the <a href="index.html#previewbutton">preview button</a> on the action bar or <a href="index.html#preview">Map->Preview</a> in the menubar.</p>

<p><img src="images/tutpreview.bmp"/></p>

<p><h2><a name="save">Saving the map</a></h2></p>
<p>To save a map, click either <a href="index.html#save">File->Save</a> or <a href="index.html#saveas">File->Save as...</a> from the <a href="index.html#menubar">menubar</a>.</p>

<p><h2><a name="load">Loading the map</a></h2></p>
<p>To load a map, click <a href="index.html#load">File->Load</a> from the <a href="index.html#menubar>menubar</a> and specify the file in which the map was saved.</p>


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